Market Research

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Discover Our Target Audience

Kusunoki Samurai is targeted to affluent players who strongly commit to gaming. About one-third of the world's population participates in gaming and an estimated 41.9 million players possess cryptocurrencies.

In 2020, the cryptocurrency gaming industry generated $321 million in total market revenue. The biggest age group, players aged 21 to 38, possess 38% of this industry. Additionally, gamers are more likely to own cryptocurrencies with more than 50% of millennial gamers owning the asset.

Furthermore, the worldwide video game industry was estimated to be worth $151.06 billion in 2019. From 2020 to 2027, analysts forecast a compound annual growth rate of 12.9%, to reach an astounding $287.4 billion in seven years. A sector that is growing at an unprecedented rate.

Analyzing these trends in conjunction indicates a vast and expanding opportunity for cryptocurrency to become a fundamental component of the gaming industry. This is already indicated by the fact that 80% of all cryptocurrency-owning players are more inclined to make cryptocurrency gaming purchases.

The GameFi & Play-To-Earn Blockchain Revolution in Gaming

The blockchain gaming industry is undergoing tremendous development. Indicating the potential of this sector. The anticipated value of the worldwide play-to-earn gaming industry in 2021 was $776.9 million, and it is projected to reach $2.845 billion by 2028, expanding at a compound annual growth rate of 20.4% from 2022 to 2028.

One of the most relevant sectors in the cryptocurrency realm because of the enticing gaming and economic benefits. Blockchain gaming will not only be an expansion of the existing gaming sectors; rather, it will be a disruptive innovation that redefines gaming. With play-to-earn models and asset ownership, gamers will no longer be passive consumers but rather important system actors.

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Exploring the Potential of the Metaverse

The metaverse reshapes the future of online interactions, content ownership, and even real-world commerce. Spending time in digital environments enables us to express ourselves in ways that are impossible in our daily lives. Access to such other universes immerses users in a hybrid digital-physical world.

Expanding and adding a three-dimensional, immersive layer to the web enables the creation of more authentic and natural experiences. The metaverse will make online experiences more fluid and unified, making them more representative of the total human experience. Utilising technological means, to represent and enhance the actual environment. Cryptocurrencies, NFTs, and other blockchain-based innovation will transfer value throughout the metaverse.

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As worldwide adoption by governments, corporations, and digital-only organizations collaborate to establish trusted digital monetary systems and additional data monetization propositions. Innovative environments will be required. In this manner, a shared, persistent, and immersive 3D digital environment will foster unique experiences based on its own aesthetics, perspectives, beliefs, and preferences expressed via individual decisions and will be shared, permanent, and immersive.

Therefore, the size of the worldwide metaverse market is projected to reach $1.6 trillion by 2030, with a compound annual growth rate (CAGR) of 43.3% during the forecast period.

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